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Basic Skills


Here is a list of basic skills you should have if you want to fight alongside The Rising Stars for a longer time. Start training them after you have finished your learning skills and after you can fly a few ships for money making and PVP. This list is ordered alphabetically in their categories. The skills with an exclamation mark behind are very important and should be learned at first. Apart from this list you should train some Tech 2 ships and Tech 2 weapons for the ships you want to fly!


Corporation Management (you can skill this when done with the rest):
Anchoring V
Starbase Defense Management III-IV

Drones (especially for Gallente):
Drone Durability III
Drone Interfacing III-IV
Drone Navigation IV
Drone Sharpshooter IV
Drones V (!!!)
Heavy Drone Operation III-IV
Scout Drone Operation V (!!!)
Sentry Drone Interfacing III-IV

Electronics (additionally to that you should train some Ewar Skills when you fly Recon Ships):
Cloaking IV
Cynosural Field Theory III-IV
Electronics V (!!!)
Electronic Upgrades IV
Long Range Targeting IV (!!)
Signature Analysis V (!!)
Targeting IV (!!!)

Engineering (additionally all 4 resistance shield compensation skills for shield tanking ships):
Energy Grid Upgrades IV
Energy Management V
Energy System Operation V (!!)
Engineering V (!!!)
Shield Compensation III-IV (level IV for shield tanking ships)
Shield Management IV (quite important for shield tanking ships)
Shield Operation IV-V (level V and quite important for shield tanking ships)
Shield Upgrades III- IV (level IV and quite important for shield tanking ships)
Tactical Shield Manipulation III-IV (level IV and quite important for shield tanking ships)

Gunnery (optional for Caldari except of Adv. Weapon Upgrades):
Advanced Weapon Upgrades IV
Controlled Bursts IV (except for Minmatar)
Gunnery V (!!!)
Motion Prediction IV (!!!)
Rapid Firing IV (!!!)
Surgical Strike III-IV
Trajectory Analysis III-IV
Weapon Upgrades V

Industry:
nothing necessary here except you want to become a Miner

Leadership:
nothing necessary here

Mechanic (quite important for armor tanking ships; additionally all 4 resistance armor compensation skills for armor tanking ships):
Armor Rigging III-IV
Hull Upgrades V (!!!)
Jury Rigging III
Mechanic V (!!!)
Nanite Operation III-IV
Remote Armor Repair Systems IV
Remote Hull Repair Systems III
Repair Systems V
Salvaging IV

Missile Launcher Operation (only if you want to use missiles):
Guided Missile Precision III-IV
Missile Bombardment IV (for bombs)
Missile Launcher Operation V
Missile Projection III-IV
Rapid Launch IV
Target Navigation Prediction III
Warhead Upgrades III

Navigation (quite important skills):
Acceleration Control IV (!!!)
Afterburner IV
Evasive Maneuvering V (!!!)
Fuel Conservation III
High Speed Maneuvering IV (!!!)
Navigation V (!!!)
Warp Drive Operation IV-V

Science:
Cybernetics IV (!!!)
Infomorph Psychology III-IV
Science IV (!!!)
Thermodynamics III-IV

Social:
nothing necessary here

Spaceship Command:
depends on your race and favors

Subsystems:
nothing necessary here

Trade:
nothing necessary here


This list is maintained by WarangTRGSS.

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